Arch.Uth Postgraduate Course Postgraduate Course Postgraduate Course Postgraduate Course Arch.Uth UTH.gr Ελληνικά
ARCHITECTURAL DESIGN III-V F: Digital Landscapes
ΑΣ0406, ARCHITECTURAL DESIGN, GENERIC BACKGROUND, SKILLS DEVELOPMENT
Design Studio Required Elective at semester(s) 5, 7, ECTS: 12
Taught in: Greek, Available to ERASMUS students in Spanish and English.
Cognitive Fields (2005/36/EU): Architectural Design, Fine Arts, Human Needs and the Built Environment, Social Factors in Design.
Generic Competences: Ability to search for, process and analyse information from a variety of sources using the necessary technologies, Ability to adapt to and act in new situations and cope under pressure, Ability to make reasoned decisions, Ability to work autonomously, Ability to work in a team, Capacity to generate new ideas (creativity).

Teaching Assistants: Angeliki Malakasioti, Giorgos Loukakis, Giorgos Kalaouzis

 

LEARNING OUTCOMES

[, Knowledge, Comprehension, Application, Analysis, Synthesis, Evaluation]

This architectural studio aims at introducing students to a new kind of architectural thought, one that redefines the notion of space within a contemporary, technologically permeated, reality. Students are given the opportunity to familiarize themselves with the development of an architectural vocabulary which brings together physical and digital reality. Consequently, they develop their design capabilities, as well as other, related ways, of audiovisual representation, and at the same time, they start engaging critically with hybrid environments.

SUBJECT

The main object of this architectural studio is the design of an architectural landscape which comments on its nature and its relationship with physicality, on the functional as well as on the conceptual level. Students are asked to design their own narrative within a digital environment, getting in touch, in this way, with the importance of the notion of ‘condition’ as an inherent mechanism of spatial production.

In the beginning, students are asked to create a landscape that relates to the characteristics of digital space, for example, excess, illusion or transcendence.

Hereupon, students apply those characteristics to the design narrative of a new environment. This environment is being developed in a unique site of preference created by CryENGINE 3 SDK (a video game design software open for project development and experimentation). This kind of software offers the possibility of representing a multiplicity of conditions, including weather elements, human interactivity, physics and other technical details involved in the process of architectural design. ​In this way, a differentiated approach to architectural design is attempted, making use of contemporary technological tools and parallel to that, acquainting students with the multi-faceted and multi-conditional nature of an architectural narrative.

Website:  The Island Studio

INDICATIVE BIBLIOGRAPHY

Foucault, Michel, Of Other Spaces: Heterotopias, Architecture, Mouvement, Continuité, 1984

Leach, Neil (Ed.), Designing for a Digital World, Academy Press; 2002

McCullough, Malcolm,  Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing, The MIT Press; 2005

Tracy, S., Reindell P., CryENGINE 3 Game Development:Beginner's Guide, Packt Publishing, 2012

Amoroso,Nadia, Digital Landscape Architecture Now, Thames & Hudson; 2012