Arch.Uth Postgraduate Course Postgraduate Course Postgraduate Course Postgraduate Course Arch.Uth UTH.gr Ελληνικά
AUDIOVISUAL REPRESENTATION AND IMAGE PROCESSING TECHNOLOGIES
ΟΑ0401, AUDIOVISUAL ART, GENERIC BACKGROUND, SPECIFIC BACKGROUND, SKILLS DEVELOPMENT
Obligatory, Semester 1, ECTS: 4
Cognitive Fields (2005/36/EU): Architectural Design, History and Theories, Fine Arts.
Generic Competences: Ability to search for, process and analyse information from a variety of sources using the necessary technologies, Ability to adapt to and act in new situations and cope under pressure, Ability to make reasoned decisions, Ability to work autonomously, Ability to work in a team, Ability to work in an interdisciplinary environment, Ability to be critical and self-critical , Ability to promote free, creative and inductive thinking.

 

LEARNING OUTCOMES

Knowledge, Comprehension, Application, Analysis, Synthesis, Evaluation

  • To offer to the students a systematic approach to the audiovisual representation techniques (photography, sound recording, video shooting and editing) and their application in architectural communication and the design procedure.
  • To develop the students’ abilities in analyzing, processing and composing technical, social and historic data of the urban and built environment.
  • To offer a global approach to the evolution of the representation media and technologies, from the perspective of the Renaissance to contemporary digital technologies and to help the students understand the ways in which these media influence the models of human space perception as well as architectural design theory and methodology.

Special emphasis is given to a global approach of representation technologies through the theory and aesthetics of both art and architecture.

SUBJECT

Design as representation:Representation technologies are not only the tools for designing space but they also influence our ways of understanding space, time, materials and movement. This specific function transforms them into referential perception systems. The osmosis of the traditional and digital representation tools has decisively transformed the architectural design practice.

The students are asked to create space representations using different media technologies and narration patterns.

14-week program

  1. Introduction. The rationalization of vision evolution from the perspective of the Renaissance system to the digital technologies.
  2. Introduction to photography as an art. Organization principles of photo image. Visual analysisandsynthesisofthe urbanandbuiltenvironment.
  3. Photography and narration. Composite image techniques.
  4. Urban soundscape. Space, sound and image relations.
  5. Sound recording techniques.
  6. Pre-cinema animation toys: From science to the spectacle
  7. Introduction to the animated image. Basic elements of audiovisual language.
  8. The cinema and the city.
  9. The Storyboard: the codification of the basic elements of an audiovisual narration.
  10. Vision and the human perception procedure
  11. The electronic image
  12. Analog and digital image processing. Introduction to editing techniques.
  13. Computers. The electronic homogenization of different media.
  14. Gesture and program: Human-computer communication environment.

COMPULSORY BIBLIOGRAPHY

Berger, John; Ways of Seeing, , Penguin

BordwellDavid, Thompson Kristin, Film Art: An Introduction, Addison-Wesley, 1979

Buck-MorrsSusan,Dialecticsof Seeing: Walter Benjamin and the Arcades Project, MIT 1992

CraryJonathan, Techniques of the Observer: On Vision and Modernity in the 19th Century, MIT Press 1990

Deleuze Gilles, L'Image-mouvement, Minuit, 2001

Deleuze Gilles, L'Image-temps, Minuit, 1986

Manovich Lev, The Language of New Media, MIT Press, 2001

Susan Sontag, On Photography, Anchor Books, 1990

Perez-GomezAlberto, PelletierLouise, Architectural Representation and the Perspective Hinge, MIT Press 1997

e-CLASS LINK

http://eclass.uth.gr/eclass/courses/MHXD192/