The purpose of the course is for the students to realize how interactive system mechanisms can positively affect architecture, by redefining the issue of a central idea, function and form.
The course explores the construction of interactive systems. Such systems can become demonstrative tools for redefining architectural space.
The course is divided into three distinct parts: Principle (Hardware) – System (Software) – Object / Space (Architecture / Design)
Principle (1): Reading, evaluation, selection and categorization of facts into data. Data that can become raw material for defining the system. The system presumes there is a specification of relationships and principles so that the above mentioned data can be dealt with.
This process is an exploration whose stable structure leads to the system. In this stage, algorithms and principles for managing data through an open software processing application are explored.
System (2):At this point, there is an introduction into Arduino – an open programmable microcontroller- which can control sensors. These sensors are the expanded input of the computer and bridge the gap between the new field and the user. The impact of the user is inserted into the software where it comes from out through actuators.
Object / Space (3): In the last part, the students use these tools and the synthesis tools to design a construction.
Shiffman, Daniel (2008), Learning Processing a Beginner's Guide to Programming Images, Animation and Interaction, Morgan Kaufmann, MA.
Reas, Casey- Fry, Ben (2007) Processing: A Programming Handbook for Visual Designers and Artists.
Websites
www.processing.org, www.maedastudio.com, http://www.jimcampell.tv/, www.arduino.cc, http://www.artificialtourism.com/arduino-workshop/