ΤΟ ΕΛΛΗΝΙΚΟ ΤΟΠΙΟ ΣΤΑ ΒΙΝΤΕΟΠΑΙΧΝΙΔΙΑ
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Βιβλιογραφία

Alvarez Igarzábal, Federico. (2019). Time and Space in Video Games. A Cognitive-Formalist Approach. DOI: 10.14361/9783839447130.

Alvarez Igarzábal, Federico. (2020). Experiencing the Passage of Time in Video Games.

Besombes, Nicolas & Maillot, Pauline. (2018). Body Involvement in Video Gaming as a Support for Physical and Cognitive Learning. Games and Culture. 15. 155541201882042. DOI: 10.1177/1555412018820426.

Crick, Timothy. (2011). The Game Body: Toward a Phenomenology of Contemporary Video Gaming. Games and Culture - Game Cult. 6. 259-269. DOI: 10.1177/1555412010364980.

Gee, James. (2008). Video Games and Embodiment. Games and Culture. 3. 253-263. DOI: 10.1177/1555412008317309.

Liboriussen, Bjarke. (2008). The Landscape Aesthetics of Computer Games. 144-155.

Liboriussen, Bjarke. (2009). The Mechanics of Place: Landscape and Architecture in Virtual Worlds.

Magnet, Shoshana. (2006). Playing at ColonizationInterpreting Imaginary Landscapes in the Video Game Tropico. Journal of Communication Inquiry. 30. 142-162. DOI: 10.1177/0196859905285320.

Murray, Soraya. (2020). Horizons Already Here: Video Games and Landscape. Art Journal. 79. 42-49. DOI: 10.1080/00043249.2020.1765553.

Zagal, Jose & Mateas, Michael. (2010). Time in Video Games: A Survey and Analysis. Simulation & Gaming - Simulat Gaming. 41. DOI: 10.1177/1046878110375594