In light of the dynamics that can acquire a game as a symbol of culture which brings targeted messages and intentions, could, properly configured, to act as a mechanism of perception, critiquing and changing society .
Initially, through the involvement and empirical study of different games and relevant bibliography on how to operate and grow our societies today and in the past, and through exploring different proposals, in the form of utopian models, detect and collect those concepts that need to integrate later in the process and eventually the game itself, which is the final product of this work.
Then the aforementioned concepts, formed the basis to create and edit a series of experimentations, in diagrammatic form, soundscapes, fairytales and gamesand eventually merge them, in order to create the final game.
Seven units with hexagonal base, carry a piece of the conceptual background , not only in form but also in the way they relate to each other. Then, the are enriched by the rules of the game intending to cooperation and continuous rotation of players to different roles.
Finally, the introduction of the three scenarios completes intention, amplifing theparticipation of the player, not only in the game process, but the construction as well.