the mall city
The well supervised videogame city offers a sense of safety similar to a shopping mall. Parallel events can be observed while danger is eliminated and the player acts as owning the ultimate security gaze which controls everything. The player, especially in the first generations of videogames, has nothing to lose when being in the safe environment of a videogame ‘violent’ city, as if in a city mall; whatever the actions, no real effects are taking place in the digitally represented city.








