In the modern landscape, the intersection of physical and digital spaces has become a defining feature of our existence, profoundly influencing the way we perceive, interact with, and navigate the world around us. This research focuses on the relationship between physical and digital space, exploring the dynamic interaction and how it shapes the way we experience and exist within the physical realm. We examine how physical space is undergoing a transformation through digital integration, blurring the once distinct boundaries between the tangible and the digital.
Furthermore, we explore the role of interface medium and how it shapes users’ experience. Taking a look back at their evolution we find that from punched cards to graphical user interfaces (GUIs) and virtual and augmented reality systems there is a direction for more organic forms of interaction with digital information, thus creating the conditions to make users’ experience more natural and seamless.
In light of the episodes "Nosedive", "USS Callister" and "Playtest", from the anthology series Black Mirror by Charlie Brooker and Annabel Jones, we explore the different ways in which these narratives portray the relationship and interaction between physical and digital spaces, and how these spaces converge and merge, influence and are influenced. Through these analyses, we seek to identify how digital information shapes our perception of space and redefines human interactions. How physical space can potentially be transformed through the infusion of digital elements and how the emergence of ever smaller interfaces not only redefines our understanding of space, architecture and geography, but also opens the way for new ways of human engagement.