This paper presents a research and design approach of a leisure park and temporary residence, thematically oriented on extreme sports, named «Extreme Playground». The paper initially discusses the way of life and habitation of the subgroups who are potential visitors e.g. - bmx, skate, inline, parkour, watersports - and the implementation of the specialized design of this park.,
At the second level further research sought in designing the parameters identified from the area of Pefkakia. To find data an unmanned flight vehicle (drone) was used for accurate recording of vegetation and relief. By examining the data of the theoretical research and the data from the region, basic principles for the design of the park were developed, citing the manifesto of Claude Parent and Paul Virilio about the "ramp", the terrain and produced by this grid.
Then, a number of diagrammatic approaches on loading the program to the plot, and The form of buildings with the use of basic three dimensional display tools were developed. Additionally, we created flowcharts of movements of groups on performance of the coverage of the plot.
After we have created the parameters of the investigation we proceeded in to the design of parks initially and then of to building sites. Our main goal was to bridge the individual programs and continuity of flow paths around the plot. The design of buildings was based on three typologies related to the terrain, the generated grid and program.
Finally, in the following chapters listed projects of buildings and residence points for each subgroup were studied, as well as shots from different points of the plot to understand the configuration of the new ground into the existing landscape.