Virtual Architecture in cyberspace is the idea that we create worlds that are inhabited virtually, for any purpose at any time, even simultaneously. Is a networked spatial environment, designed using the metaphor of physical architecture, from which virtual architecture inherits many visual and spatial characteristics.
However, this thesis presents that the contemporary idea for interaction has embraced new ways of experience the structure of the space.
Through Marcos Novak, who is considered to be one of the leaders in cyberspace architecture, we present some ideas about Cyberspace in an untraditional fashion. Novak suggests that cyberspace, introduces a new dimension of thought to the minds of architects, ones interested in the future interaction of society and technology. He envisages cyberspace as a place where time and movement are important factors in the experience of space. This idea then develops into one where the time and movement that generate cyberspace are seen not a merely linear, but choreographed environment that changes moves and transforms.
This on-going investigation seeks to create architectonic propositions that are liquid, algorithmic, and transmissible and derived from the geometries of higher dimensionality."Liquid" architectures suggest a cyberspace that can be transformed into the physical world, by using algorithms, implying a step in breaking up with traditional discourse of physicality.
In describing immersive forms, we cannot experience that realm, until we are inside. Interactive multimedia is experiential and sensory and it means that we are not simply observing the object, but we are the object. We enter into it and become part of the landscape, not just a detached observer. The medium functions as an extension of the self, a reconfiguration of identity, dreams, and memories – blurring the boundary between self and exterior.
A strong concept of space then comes forward, where the manifestation of mind in the realm of the body calls for what is to be perceived as real.