In the present research, we focus on the partial units (dots), which comprise an airport and which gain the particularities of any given characteristics through transitivity - that characterises their evolution. In an era defined by velocity and fast alternations, the airport becomes the adaptor of every single movement and action of the contemporary traveller. .
By choosing the approach of every cinematic representation of the airport and their functions as a criterion, we try to re-define terms such as "gate", "transition", "wait", and therefore focus on the diverse 'behaviours' of the cinematic travellers in the filmic space of the airport. Contemporaneously, we attempt to approach the terminal space as a game environment, where the traveller is compared to a player that acts on his account, being called to pass through the various "levels' to the final one, which is passing through the boarding gate.
Therefore, by examining the 'mechanism' of the airport, we observe the traveller, the subject of the actions held in it, and compare the state of the person in the terminal with his infantry. The simulation of the 'infant-traveller' role leads to common situations of processing stimuli and data of the complicated environment, thus, activating 'passage dots' which connect 'before' and 'after' in a diagram of complete and voids.