Videogames are among the narrative artforms that most closely relate to architecture, as they both involve the subject/user "inhabiting" the environment presented by the work, acting freely within the space, and interpreting it independently.
Through this interactive condition, imaginative digital spaces can be examined and appreciated as tools for the expression of reactive, multifaceted narratives, with an important role for spatial epistemology, in critically approaching and revising the ways in which humans perceive and design space, and in exploring new spatial experiences.
This paper investigates the concepts of immersion and environmental storytelling in videogames, as tools for virtual spaces to be "inhabited" by the player-spectator, as well as the ways in which videogames utilize environmental design, through their own interactive lens, to create dynamic narratives which the subject can actively shape and be shaped by them in turn.