The emergence of wireless network and digital technologies have already captured every aspect of everyday life. Virtual reality presented a new scenario around the concept of parallel universes where the user has the chance to escape reality. Augmented reality advances quickly succeeded, as they proposed a more tangible and real-feel experience within these universes.
Augmented space has changed our behaviour towards the built environment and the space we inhabit is filled with multiple layers of information that due to technology advances, we can receive, process and reproduce to the point of rearrange its form. As a person moves and shifts in space, he uses the surrounding information in order to create a personal narrative. The digital body moves along and adapts to the space in which it is located and gradually receives the demanded form in order to satisfy the virtual experience that has been chosen.
Augmented reality coupled with ubiquitous networks affect the way we use space and has led to the disruption of public spaces and confusion surrounding long-established dichotomies such us private/public, home/work, real/virtual. Public space acquires a subjective character as domestic values migrate and adapt to it. The architectural connection between space and a given programmatic function breaks down and every user can determine its new function and thus the experience they wish to receive.
This thesis discusses the creation and form of augmented space after presenting and analyzing applications and technologies that have influenced our perception of the built environment. I will provide an extended view on the merging boundaries of the public and private realm and focus on the way that the domestic values alternate as parts of the public sphere integrate and at the same time are being pulled apart from their originated space and scatter through the public sphere via augmented technologies.