On the occasion of the idyllic nature of the Greek summer, an attempt is made to redefine and reconstruct all these memories that the Cyclades have offered us, through the production of temporary accommodation structures (concentrates of Cycladic insularity). Their name was chosen to be SOUVENIR because it includes the concepts of memory and travel. A different SOUVENIR, experiential and influenced by the popular Cycladic architecture of the Aegean. Starting the research process, made an effort to collect summer memories by conducting a questionnaire and creating a photo album. This was followed by a theoretical approach to the concepts of the Archipelago, the sea and the island, which led to the cartographic study of the Aegean islands. More specifically, the area of the Cyclades and in particular that of the Small Cyclades was examined. The choice of the latter was crucial, due to their cultural and geomorphological interest, as they are an area that has not been greatly altered by the advent of mass tourism. The islands that make it up are characterized by their pure virgin landscape, combined with small building interventions. For this reason, temporary floating structures were created to avoid disturbing the natural landscape. The composition of these structures evolved from the deconstruction of the basic oncoplastic forms that are repeated in the popular Cycladic architecture and their reconstruction with a final product, SOUVENIR. All of them, chart a new path on the Aegean map, that of the Tiny Cyclades. Different identity buildings have a similar picture. Houses, public services, bars, churches, all look like each other. A white sculpture spreads silently on the rough landscape of the Aegean islands, drawing an indelible image in the traveler's mind. By the same reasoning, then, they brought to the surface again all these doctrines of the popular architect, reconstructing them in a common direction, leaving man free to assert himself in them and to establish their identity. The access accomplished kindly in the landscape in a temporary / ephemeral character as in the summer. The aim is for the traveler to "travel" in a new direction, producing new memories through familiar stimuli.