In the world of comics reality meets an imagination that can break the rules of reason of the world without making it look fake or difficult to believe. When a comic book story is created, its world, however incongruous it may be with reality, if it is whole and coherent it can be as real as the one in which the reader lives. And that usually happens because there is a certain similarity with reality. The basic things that are enough for the reader to be convinced are put in a familiar state and then begins a free-for-all game with imagination. Because many things are possible with drawings, which depict things with the simplicity of the line, they leave room for the reader to complete the picture on his own and thus, through the lack of filters that the narration of cartoon usually follows, make it his own.
So, in comic books, architectural questions end up transforming from serving individual, social and aesthetic needs, to questions like what would the office of a meatball that works as a private detective look like, can the building of a fast food restaurant, whose owner is obsessed with hamburgers, look like a hamburger itself? How can you draw a house in which imagination prevails and every item and furniture is thought of as having sentience, and how does a surrealistic tunnel that starts from an office of authority that rules by controlling powers more ancient than man himself and leads to every alcove in the city look like?