The use of the digital programs for representation in the field of archaeology has created ambiguous opinions and is treated with reservedness. This research, entitled “Ancient Agora of Athens: through the excavation tokens to the virtual reality” by the student of University of Thessaly, department of Architecture Engineering Karydis Eleftherios, under the supervision and guidance of dr. Gounaris Alexandros deals with this relationship. The buildings of Tholos, New Bouleytirion and Stoa of Attalos B’ are used as examples.
The project is structured in two unities, in order to firstly give illustrative datas over the archaeological tokens that resulted from excavation and then to present the advantages and drawbacks of the three dimensional systems of representation.
Specifically, the first unity contains the speculations regarding the promotion of the Agora as a monument and whether its current visitors are capable of understanding its significance and its role in worldwide history and the configuration of western civilization. Subsequently, a reference to the literar sources that the archaeologists possessed, that motivated them in searching of the Agora. Then, a chronological record of the evolution of the monument until its present condition is done, in order to present phases of the excavations that took place in the area of Vlassarou and continue till today afterwards. The unity concludes with a description of the use and evolution of form of the three buildings of the study through the ages.
The second unity starts with the presentation of the process of recording and surveying the Agora, as it is described by William B. Dinsmoor, Jr. at his manifest. Then, a presentation of the findings is done, as they are found in the scientific and touristic publications, in order to place some questions over the procedures of representation. In the next three chapters the archaeological finds according the three buildings are described in detail, in order to be perceived the progress from the finding to the drawing representation and then to the three dimentional. In these chapters also appear the disadvantages of the digital representation and reconstruction of the monuments. This unity ends with the record of the ways the Agora is presented to the public through, tourist guides to the videos and the virtual reality program of the Foundation of the Hellenic World.
The study is fulfilled with the conclusion over the use of the digital representation and with a forecast over their evolution and best use in the field of archaeology.