The course aims at familiarizing students with the use of new technologies for the production of art works; students are taught to exploit the properties and potentialities of digital technologies in order to achieve not only consumptive or strictly utilitarian objectives, but mainly synthetic/plastic work.

Teaching is divided into two sections: theoretical and creative/research. In the former, references are made to the most significant periods of the History of Art focusing mainly on those which have been broadly influenced by the use of Technology. The actual teaching program includes video projections, movie samples of the early cinema, animation and video art works, interactive CD-ROM presentations, as well as on line tours of Net Art.

The creative part of the course is thus organized as to enable each student to depict a short autonomous project by using audiovisual means; during this process, students learn to use commercial software packages in order to perform digital processing of still images, sprite animation and video movies in an innovative way.