Video games are taking an important place in the everyday life of people, so many museums have chosen to dedicate parts of their space to analyze and display them. The way videogames are treated by the most people have changed since they have been part of the museums and now they are considered as a means of expressing ideas. This study, attempts to explore the entry of video games into museums through the analysis of major moving and permanent exhibitions. First, the meaning of the museum is studied as it is an important part of the research, as well as their design both spatially and meaningfully because each museum follows a different conceptual approach to presenting its exhibits. Then, the visual value of video games and their connection to museums is analyzed.
In this study, five exhibitions dedicated to videogames were selected to be presented as they were created by major museums such as the MoMA. Every exhibition approaches and presents the world of video games in a completely different way. For example, there are exhibitions focusing on creators and others on the visual value of video games. Finally, the most frequently presented games in the exhibitions are presented and an attempt is made to link these games to concepts that are encountered in art and architecture, with the aim of emphasizing the importance of video games being part of exhibitions.