“...you can’t make tragedies without social instability. The world’s stable now. People are happy; they get what they want, and they never want what they can’t get.”
Aiming to create a new experience that focuses both on the form and the use and expression of the architecture, our thesis is an interpretation of Aldous Huxley's book “Brave New World” which is shaped into an Euclidean space, with in the form of a video game. Our goal is to highlight the architectural creation, in the way that we imagined it while reading the book. However, at the same time, we aim to emphasize at the rest of the merits that connect with the architectural design and complete it, such as the feelings that cause you the game as you play, the ability to interact with the video game or the feeling of mystery during the evolution of the plot. Approximately 200 years after the events of the book and as technology evolves rapidly, society's organization is trapped in a model of dictatorship where the Central Brain controls and manipulates the rest of society. Through the narrative of the game, the character as a transmitter and receiver simultaneously, is on a wandering mission in his world in order to collect the necessary information and free society from its controllers. Nearly 200 years following the events of the book, and while technology evolves rapidly, a model of dictatorship has been cast upon society's structure where the Central Brain controls and manipulates every aspect of it. Through the play's narrative, the character -as both a transmitter and a receiver- is on a mission of wonderment in this world in order to gather the necessary information and emancipate the society he’s part of from its wrongful controllers. The user has the ability to identify with the character of the game by embarking on a journey inside the Construction. Starting in the Incubation Room, he is being assembled along with the others of his line, which is followed by him taking part in Reflective and Behavioral Education. He then starts on living in the Primordial Residence and explores his Human Identity, along with the Hospital and Disease Treatment, his Professional Occupance and finally –his destination- the Terminal Residence, reminiscing vividly of an unconventional journey from birth to death. Will he be able to complete The Mission and locate the Holy Sphere?