This present research paper studies the futuristic city of manga Blame! (1998), by the artist Tsutomu Nihei. Apart from the analysis of the city's architecture, we also attempt to further explore the connection between fiction and future. Nihei’s work influences animators and game designers, which attempt to represent and recreate similar spaces. Within Blame!’s imaginary concepts, the city dominates over its creators and towers over labyrinth forms, trapping its inhabitants in unsuitable scenarios. Despite the form and the gigantism of architecture structures in a city like megastructure, we rarely define spaces or rooms human-friendly. The creators of the other examples, influenced by Blame!, do not emphasize in action. By navigation they focus in the space and the gamers view.
After analysing the manga, we examine the possibility of depicting architectural ideas through the comic language and style, while also the relationship between them. Blame!’s plot introduces an anarchist city, under the negative impact of technological development. According to this statement, we attempt to rethink the term of megastructure both in a realistic and futuristic way. In a world that disputes the stereotypes of contemporary cities, we investigate the validity of architectural ideals. Last but not least, we study the sustainability of modern cities, also the way people perceive the living environment.